Skip to content
Zen Portal Group

3 Pokemon Games That Didn't Get the Love They Deserved

In the wake of a vision of world peace thanks to Pokemon Go, it's beyond doubt that the creature-catching series is about as ubiquitous video games around. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The continued excitement around card prices guarantees near-daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games achieve popularity every year.

However in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These are titles that failed to receive their fair shake, or were buried by the excitement of the mainline series. They're Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the battling element of the series, and far too few of them highlight the ordinary aspects that would come with owning a pet. Sure, modern titles include small features like these in recent entries—players may play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.


With numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

By

Grace Patton

Dr. Helena Voss is a certified mindfulness coach with over 15 years of experience guiding individuals toward mental clarity and emotional well-being.

Zen Portal Group

Type to search articles.